What is SKTiled?

SKTiled is a framework for using Tiled assets with Apple’s SpriteKit, built from the ground up with Swift. This project began life as an exercise to learn Apple’s new programming language for a game project, but I’ve decided to release it as open source with the hopes that others will find it useful. SKTiled is up-to-date and supports Tiled’s major features, including all map & object types.

Features:

  •  iOS & macOS versions
  •  tvOS version
  •  parses inline & external tilesets
  •  translates custom properties for maps, layers, objects & tiles
  •  renders all projections: (orthogonal, isometric, hexagonal & isometric staggered)
  •  renders all layer types: (tile, object, image, group)
  •  supports all compression types: (base64, zlib, gzip)
  •  renders animated and flipped tiles
  •  pre-loading of tilesets
  •  group nodes
  •  tile objects
  •  text objects
  •  template objects
  •  custom tile & object classes
  •  generate GKGridGraph graphs from custom attributes
  •  user-definable cost properties for GKGridGraph nodes
  •  infinite maps
  •  tile collision objects
  •  parse JSON tilemaps

Overview

  • Pricing: Free
  • Resource Link: https://github.com/mfessenden/SKTiled
  • Resource Maker: Michael Fessenden
  • Mobile Platform Destination: iOS Apps
  • Mobile Platform Support: Native iOS
  • Programming Languages: Swift
  • iOS Versions Supported: iOS 11.0+, iOS 12.0+
  • CocoaPods: SKTiled
  • Carthage: mfessenden/SKTiled